Why "Move Fast and Break Things" Doesn't Scale
January 20, 2025
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2 min read
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By Amey Lokare
🎯 The Startup Phase
"Move fast and break things" works when:
- You have few users (breaking things affects few people)
- You're finding product-market fit (speed matters more than stability)
- You can fix things quickly (small codebase, simple systems)
⚠️ What Changes at Scale
When you have millions of users, breaking things has real consequences:
- Outages cost money: Downtime = lost revenue
- Bugs affect many: A bug that affects 1% of users is thousands of people
- Complexity compounds: Quick fixes create technical debt
- Reputation matters: Users expect reliability
✅ The Balance
You still need to move fast, but with guardrails:
- Test before you ship: Automated tests catch bugs before users do
- Deploy incrementally: Feature flags, canary deployments, gradual rollouts
- Monitor everything: Know when things break, fix them fast
- Code reviews: Catch problems before they ship
🔄 The New Mantra
"Move fast with safety." Or "Move fast, but don't break things."
Speed still matters, but reliability matters too. You can have both.
💡 What I've Learned
At scale, the cost of breaking things outweighs the benefit of moving fast. But you don't have to choose:
- Good tests let you move fast with confidence
- Good monitoring lets you catch problems early
- Good processes let you ship quickly without breaking things
💭 My Take
"Move fast and break things" is a startup phase, not a permanent philosophy. As you scale, shift to "move fast with safety."
Speed matters, but so does reliability. The best teams find the balance.